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SCI-Arc Alumni: Redefining the Built Environment

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The School of the Art Institute of California Los Angeles (SCI-Arc) has a reputation for fostering radical experimentation and innovation in architecture, technology, and interdisciplinary practices. Its alumni have made a significant impact on the global design landscape, pushing the boundaries of what is possible in the built environment.

Innovators in the Field

SCI-Arc alumni have garnered recognition for their groundbreaking work in various fields. Connor Gravelle, founder of Good Project, was recently honored with an AIA|LA Design Award for his inventive approach to architectural fabrication and material research. Gravelle’s work challenges conventional construction methods by integrating robotic fabrication, computational design, and emerging materials to create more efficient and adaptable building systems.

Vivian Charlesworth, an interdisciplinary designer and Professor at Scripps College, has gained recognition for her immersive installations and speculative architecture. Her work merges cinematic techniques with spatial design, creating thought-provoking installations that transport audiences into new narratives.

Speculative Architecture and Storytelling

Charlesworth’s most recent artwork, As Real as the Here, is a three degrees of freedom (3 DOF) non-linear virtual reality film that explores an alternative post-911 world. The installation transports audiences into a new narrative, challenging their perceptions of reality.

Evelyn Tickle, founder of Crete, is redefining the role of concrete in the built environment with her pioneering bio-receptive material technology. Her award-winning research focuses on designing concrete surfaces that actively support plant and microbial life, turning static infrastructure into living, ecologically beneficial systems.

Bio-Receptive Materials and Ecological Restoration

Tickle’s work demonstrates how material innovation can bridge architecture and environmental restoration, advancing more sustainable and regenerative design solutions. Her products, such as Reef Tiles and Green Surface Panels, have the potential to enhance marine biodiversity and enable vegetation growth on urban structures.

Emerging Voices in Architecture and Beyond

SCI-Arc alumni are making a significant impact in various fields beyond architecture. Jackson Lukas, a designer at DreamWorks, applies his architectural background to digital storytelling, crafting intricate environments that balance aesthetic appeal with spatial logic.

Runze Zhang, leader of TikTok’s Effect House, empowers creators to push the boundaries of augmented reality (AR) through intuitive design tools. His work focuses on developing an accessible platform for building AR effects, enabling users to experiment with spatial interactions and immersive digital experiences.

Augmented Reality and Spatial Interactions

Zhang’s commitment to AR innovation highlights the school’s emphasis on speculative design and computational thinking. By bridging architecture and digital media, he is redefining how people engage with virtual spaces, fostering new forms of creative expression on a global scale.

Alessio Grancini, designer at Magic Leap, shapes the future of augmented reality (AR) by developing immersive experiences that blend digital content with the physical world.

Immersive Experiences and Spatial Computing

Grancini’s work focuses on creating intuitive AR interfaces that enhance user interaction, from workplace collaboration to creative workflows. His commitment to spatial computing highlights the school’s emphasis on computational design and digital experimentation.

Impacting the Future of Design

SCI-Arc alumni are making a significant impact in various fields, from architecture to product design and beyond. Aja Zarrehparvar, a designer at Nike, blends digital design, material innovation, and performance wear.

Lena Pozdnyakova, founder of Studio Pozdnyakova, is known for her innovative approach to digital fabrication and material research. Her work investigates how advanced computational techniques and robotic manufacturing can push the boundaries of architectural expression.

Digital Fabrication and Material Research

Pozdnyakova’s commitment to innovative design is a testament to the school’s emphasis on experimentation and cross-disciplinary thinking. Her project, Transmedium, was featured at the 2024 Venice Biennale as part of the Kazakhstan pavilion.

Matthew Pugh, a designer and founder of Pugh Studio, has established himself as an innovative force in architectural visualization. His firm specializes in VR experiences that allow clients to inhabit digital representations of their projects before they are built.

Architectural Visualization and Interactive Media

Pugh’s work highlights the importance of architectural visualization in the design process. His use of gaming engines and real-time rendering software allows clients to interact with their projects in a more immersive way.

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